- Black Mirror: Bandersnatch
Even before this stage I was heavily influenced by Black Mirrors: Bandersnatch with it’s beautiful cinematography and ground breaking ‘choose your own adventure’ storytelling. With the 5 hours of different footage this is a production on a massive scale, and seeing the average viewing time is from 40 – 90 mins I can then decide from that how much time I’ll need. For example if I wanted the viewer to spend an average of 5 – 10 mins on a pathway I’ll need around roughly 30 mins of original footage. This amount of footage will hopefully eliminate any repeating of paths and will hopefully make every viewing of the audience original each time.
Here is a trailer for Bandersnatch with it’s beautiful cinematography:
As much I would like to film in third person with the beautiful shots like in the featured image above, I feel like I should be shooting everything from a first person POV, by using a DSLR mounted to an actors head. The reason for me doing this is for me to get this amount of footage I need, (which is around 20 minutes) I will need to concentrate on the narrative more than the cinematography. Also in many interactive films on YouTube they all use first person views probably due to this reason.
Here are some other links to other interactive films:
This film on YouTube is the only other exception when it comes to filming in third person like Bandersnatch, perhaps because this is a fairly big production with 72 minutes worth of independent film and they COULD focus on the camera angles as well as the narrative.
The main thing I got from this film is how at the end of each pathway it pushes a question onto the viewer, “What if Ben’s choices were different?” That follows with a list of alternate answers that the viewer could have picked, toying with the viewer to play again.


This commercial 2016 piece made by the RNLI consists of a series of videos on YouTube that allow you to choose alternate pathways on the topic of safety around bodies of water. The viewer chooses different links in the description, almost exactly like the above film, ‘Choices’. Different to the other films I’ve researched, this one is shot entirely in first person, which is something I will be doing when it comes to creating my own interactive film. Due to this first person view and the lack of narration coming from the main character, it gives the viewer/player a personal experience which is what I strive towards.
It’s hard to talk about the composition of the piece due to its first person view, it has no intentional point of focus, it’s just what someone would see from their eyes. Saying this everything else about the video seems very professional, with acceptable lighting used, stable camera even though its mounted onto an actor, and most importantly the aperture turned up, to avoid blurry foreground and sharp background or vice versa. This has to be done due to the actor constantly pointing their head at many objects at various distances, this high aperture will have a constant sharp image anywhere the camera looks.
The main objective for the creator of this film would obviously be informing a perhaps younger generation on being safe around water and what to do in a bad situation. It will list the wrong decisions you made if you end up drowning in the water, which is another thing I will be doing at the end of my film pathways; listing different decisions they could have made
I believe that this piece of work was ahead of it’s time in 2016 when talking about interactive films, with Bandersnatch sparking a new era of film here in 2019.
Recently I’ve been torn between going with the traditional 3rd person view or the 1st person we see in this video above. To test this I made a really short video comparing the two:
https://drive.google.com/file/d/123MH2_ek7LeVKWk3qc35wnf2iX0x2nno/view?usp=sharing
4. Manage Your Risk/Can you Destroy the Debt?
These 2 videos are very similar in the way they’re filmed, their message, and the tone of the whole individual piece. So I will be covering them as the same piece here. After analysing both of them and playing through each possible route, I noticed many forced pathway decisions, which remove the independence from the viewer by giving false choices that eventually lead to the same path. I’m not very fond on using this is my video but will inevitably have to, due to the amount of footage I’d have to film for every single path/question to lead to a unique scene. Saying this, in the final exhibition many of the viewers wont be playing the game for long and definitely not more than once.

Also something I will take into account is that there is a possibility that my Adobe Animate version of my interactive film wont work, and I will have to create a YouTube equivalent, using ‘endscreens’ like seen above in the video ‘Manage Your Risk’.
The main things I will take from this video is the upbeat nature with the serious message at the end of each pathway, something I will incorporate into my project. I will research similar music along with many quirky sound effects that are used in a similar way in these 2 videos. Along with these aspects, I will be shooting everything using a GoPro in first person, which is a similar look to what these 2 videos have.
Very recently I stumbled across this new interactive film on Netlfix, which after Bandersnatch, are gaining popularity. This very long series is a filmed in third person but with a new feature I haven’t seen; Bear Grylls frequently breaks the fourth wall and asks the viewer what they want to do, in a tone that is directed towards children for sure. This is supported by the fact that he often repeats the questions and answers to the viewers, and also how the interface of how they answer is very colorful and bright.

The green bars also are a direct copy of the timing system of Bandersnatch, which is something I’ve been struggling with. The aspect I will take from this interactive film is the pure volume of work/footage that is with this series, something that is very important to make sure the viewers have the best experience and the most unique experience as well.















Here I decided to use a different colour rather than black, as I thought this particular colour, combined with the shattered glass pattern makes a print very similar to Europa, one of Jupiters moons. I’ve found myself stumbling over this pattern many times in my work, for example during our ceramic lessons. I find it particularly intriguing on how the cracks are formed and perhaps I can do something to ‘fix’ the cracks in my future work.

I was very intrigued by the outcome and wanted to explore it more and how the cracks formed. I enjoyed this look because it gives a natural look on how the cracks form, instead of imitating them. Below are some of Adam Buick’s ceramic work and you can clearly see how his work inspired me with the planet – looking patterns on them:

![IMG_1062[1]](https://iwanlewisartdesign.wordpress.com/wp-content/uploads/2018/11/img_10621-e1542113814910.png?w=211&h=212)

